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ROG launches Gladius IV Ace and Raikiri II Pro

ASUS’ ROG is pairing a 56g configurable mouse with a hot-swappable controller, both supporting up to 8,000Hz polling in wireless mode.

ROG Gladius IV Ace gaming mouse under a player's hand

ASUS’ Republic of Gamers has announced two new PC gaming peripherals: the ROG Gladius IV Ace mouse and ROG Raikiri II Pro controller. Both are due to launch on 30 October 2026, according to the source report, while ROG’s own product pages provide the detailed specifications.123

The Gladius IV Ace is designed around a right-handed ergonomic shape and a 56g default weight. Its supplied 3g, 5g and 7g weights can be combined into seven configurations, taking the mouse up to 71g while keeping the adjustment around its centre. ROG also lists a high-precision sensor, matched click switches and SpeedNova 8K Gen II wireless connectivity.13

The Raikiri II Pro takes a more modular approach to the controller. It uses hot-swappable TMR joystick modules, includes a full-colour panel for on-device settings, and offers two extra bumpers plus four removable rear-button covers. Its dual-mode triggers can switch between short-travel micro-switch operation and fuller analogue travel, while ROG quotes up to 79 hours of wireless battery life with features such as RGB, vibration and the panel disabled at 1,000Hz.2

Why these launches matter

The two products target the same broad audience but solve different problems. The mouse makes physical weight and balance part of the setup, while the controller treats sticks, triggers and rear controls as replaceable or configurable components. That is a meaningful shift away from the idea that competitive accessories must arrive as fixed designs.

The headline specification is the shared 8,000Hz polling rate, available through ROG’s SpeedNova wireless system. Polling rate alone will not transform every game, and real-world benefits depend on the host system and title, but it gives players who care about latency another premium option.

Our opinion

ROG’s strongest idea here is not simply chasing a larger number. The mouse’s centre-balanced weights and the controller’s replaceable joystick modules address the fact that players have different hands, grips and tolerance for wear. The catch is that modularity and high polling rates usually push products towards the premium end of the market. These are interesting launches, but the eventual value will depend on pricing, software support and whether the parts remain available after the initial release.