Zelda: Ocarina of Time remake trailer showcases its dungeons
A new trailer tours the Switch 2 remake's dungeons and shows Link jumping, aiming and fighting through familiar temples.
The Legend of Zelda: Ocarina of Time remake's latest trailer takes Link on a rapid tour of its dungeons, showing the Great Deku Tree, Forest Temple, Jabu-Jabu's Belly, Water Temple and Fire Temple in action on Nintendo Switch 2. The short, titled “Test Thy Courage”, focuses on traversal, combat and puzzle spaces rather than another broad look at the remake's presentation. 12
A quick tour of familiar dungeons
The footage opens inside the Great Deku Tree before moving through the Forest Temple and Jabu-Jabu's Belly. It then cuts to the Water Temple and Fire Temple, giving returning players a brief look at how Nintendo has reworked the classic locations for the remake. Link is shown solving environmental challenges, moving between platforms and fighting through the temples rather than simply walking through them. 12
Movement and combat get a modern pass
The trailer highlights manual jumping, a modernised control option Nintendo has already shown for the Switch 2 version. Link leaps between platforms as he explores, while the footage also shows third-person aiming with the fairy bow and hookshot. Those changes should make vertical sections and combat easier to read without removing the dungeons' familiar structure. 1
The short does not confirm whether every dungeon has been substantially expanded. Its rapid edit offers glimpses of rooms and encounters, but not enough detail to establish how far the layouts have changed. Nintendo has separately announced the Hall of Fallen Heroes, where Link can view defeated bosses and challenge them to rematches, adding at least one new destination outside the original dungeon route. 1
What remains unclear
The footage leaves open how much new content sits behind the refreshed visuals and controls. N64-era enemies can become predictable once their patterns are known, so the remake's promise will depend partly on whether its new presentation is matched by more demanding encounters. The trailer confirms modern movement and camera options, but it does not answer that question. 1
Our opinion
This is a useful trailer because it shows the remake doing more than polishing screenshots. Seeing Link jump through recognisable temples makes the updated movement feel relevant to the spaces players remember, while the bow and hookshot aiming options suggest a less rigid version of the original combat. The short is still a showcase rather than a full systems breakdown, but it gives the dungeons a stronger sense of physical movement and makes the 5 November launch feel more concrete. Nintendo will need to reveal more before we know whether the remake is genuinely rethinking its temples or simply presenting them with a cleaner, more flexible control scheme.