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Inscryption is coming to mobile after five years

Daniel Mullins Games confirms a mobile version of its acclaimed horror card game, but there is no release date yet.

Inscryption gameplay showing its eerie woodland card table and creature cards

Inscryption is coming to mobile after five years, with Daniel Mullins Games confirming that the eerie card game is being adapted for phones and tablets. The announcement arrived during an anniversary Twitch stream featuring creator Daniel Mullins, as the team marked five years since the game's release. 12

The studio has not announced a launch date or opened mobile pre-orders. Its immediate priority is getting the conversion right, so players should treat this as a confirmed project rather than a release scheduled for this week. The original game remains a complete experience, according to the studio, with no new downloadable content planned at present. 13

What is coming to mobile

Inscryption combines deck-building with escape-room puzzles, unsettling horror and a deliberately unpredictable story. Its card battles take place across a strange woodland table, where talking creatures, occult imagery and the game's unreliable rules are as important to the atmosphere as the cards themselves. The mobile version will bring that full campaign to a smaller screen rather than turning the announcement into a new expansion. 1

Daniel Mullins Games said it wants to preserve the game's atmosphere, identity and overall experience instead of adding content simply to capitalise on its success. That makes the mobile project sound more like a careful conversion than a sequel or a live-service extension. The team is also primarily focused on Pony Island 2, which is due on Steam on 27 April 2027. 14

The anniversary stream is the primary announcement behind the mobile version, while Engadget's report provides independent confirmation of the news. Neither source gives a supported iOS or Android release window yet, so there is no store date to report. 12

Our opinion

A mobile version makes sense for Inscryption because its card-game structure should translate naturally to touch controls, but the studio is right to avoid rushing it. The unsettling pacing, visual tricks and carefully controlled sense of discovery are the whole point; a conversion that merely fits the cards on a phone would miss what makes the game work. Waiting for a proper port is more encouraging than attaching a date before the team is ready.